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is there a reason using observablePoint on DisplayObject?


GBear
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hi..

i'm testing to immigrate to v4.1.1 from 3.1.1

but i have many problems.  
   pixi-spine
   filters
   specially observablePoint...

why using it?  i'm wondering...

i used  expended PIXI.Point (added function like distanceTo, subtract, equal.....dot..);

but  v4.x added observablePoint on DisplayObject.. ..

so i can't use expended PIXI.Point with observablePoint..


thx

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  • 2 weeks later...

@xerver thx...xerver
@ivan.popelyshev it's not find.. i gave example .

pixi-spine(only new version, 1.2.3, 1.3.0) can't player multianmation with addAnimation function

addAnimation(0, 'play_bg1', treu);
addAnimation(1,  'play_bg2', treu);

if use upper code, spine play play_bg1, play_bg2 at same time..

but pixi-spine play last aniamtion only..

this is happend with new version(old version is good);

thx..

 

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