Gugis Posted November 4, 2016 Share Posted November 4, 2016 I'm looking for way to update ground created with BABYLON.Mesh.CreateGroundFromHeightMap using dynamic heightmap texture. Do I have to dispose mesh everytime when texture is updated and then create a new one with updated texture? Or is there method to update heights just by assigning new heightmap texture? Quote Link to comment Share on other sites More sharing options...
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