max123 Posted November 24, 2016 Share Posted November 24, 2016 Hey, it's me and my bloody Rays again! I went through a bunch of Babylon's classes, but just can't wrap my head around World vs Local vs BoundingBoxes vs Rays. It looks like PickWithRay (and Mesh.intersects(Ray)) only work if meshes' positions are not changed! Here's the PG: http://www.babylonjs-playground.com/#1C86DD Line 40 returns "true" even though the target mesh is outside Ray's path. It just hurts my brain! Quote Link to comment Share on other sites More sharing options...
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