mazoku Posted December 6, 2016 Share Posted December 6, 2016 I have many and big resources. What is considered good/maximum atlas size? Link to comment Share on other sites More sharing options...
Fatalist Posted December 6, 2016 Share Posted December 6, 2016 Depends on what devices you want to support. 4096x4096 should work everywhere. http://webglstats.com/ - find MAX_TEXTURE_SIZE mazoku and plicatibu 2 Link to comment Share on other sites More sharing options...
themoonrat Posted December 6, 2016 Share Posted December 6, 2016 4096x4096 should work everywhere... but I found that older ios devices, even though supporting it, exhibited issues that changing down to 2048x2048 didn't. Also found that on slower devices, the bigger atlas size could mean little micro-stutters in the game when a new atlas was uploaded to the GPU. So, depending on your spec of devices, 2048x2048 or 4096x4096 drhayes, plicatibu, MiniMindGames.com and 1 other 4 Link to comment Share on other sites More sharing options...
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