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Maximum atlas size


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4096x4096 should work everywhere... but I found that older ios devices, even though supporting it, exhibited issues that changing down to 2048x2048 didn't. Also found that on slower devices, the bigger atlas size could mean little micro-stutters in the game when a new atlas was uploaded to the GPU.

So, depending on your spec of devices, 2048x2048 or 4096x4096 :)

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