inteja Posted December 16, 2016 Share Posted December 16, 2016 Just wondering if anyone knows of a way in Babylon.js to round sharp edges and corners WITHOUT adding geometric detail OR normal maps to models. There are no perfectly sharp edges in reality and especially architectural scenes can benefit if every edge has a subtle rounded chamfer to catch the light. I've heard that this can be done in a post process shader but it's computationally intensive and requires deferred rendering which BJS doesn't have. Anyone know anything about how this might be achieved in Babylon.js? Quote Link to comment Share on other sites More sharing options...
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