kevzettler Posted January 30, 2017 Share Posted January 30, 2017 I have an existing scene made in Babylon.js (scene1) I have a `.babylon` file (scene2) I want to append to scene1. Before appending scene2 to scene1 I want to do some operations on the meshes of scene2. `BABYLON.SceneLoader.Append` just immediately dumps everything from scene2 into the scope of scene1. This is not helpful. I have a lot of meshes in scene2 and scene1 with dynamic names so it's a lot of work to manually go through the merged array and look for the meshes that were in scene2. I was hoping I could use `BABYLON.SceneLoader.Load` for this. Load scene2, iterate over the scene2 meshes, then manually add them to scene1. Maybe I've missed something but, it doesn't like there is straightforward support for this. Seems like `BABYLON.SceneLoader.Load` is designed to load an initial scene only. Quote Link to comment Share on other sites More sharing options...
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