BudBrain Posted March 22, 2017 Report Share Posted March 22, 2017 Hi, I've seen a few examples of a canvas scaling to a div, for example: http://www.bbc.co.uk/cbeebies/games/little-roy-wonder-doodler (You'll need to click play) When the browser window is reduced in size (< width of 700px ish) the game scales rather nicely to the containing div. Can anyone advise how the following is achieved? Css or Js? Thanks Quote Link to comment Share on other sites More sharing options...
TheBoneJarmer Posted March 22, 2017 Report Share Posted March 22, 2017 Both. To give you an idea, you can set the canvas's style with Javascript like this: var canvas = document.getElementById("canvas"); var div = document.getElementById("gamediv"); canvas.style.width = gamediv.getBoundingClientRect().width + "px"; canvas.style.height = gamediv.getBoundingClientRect().height + "px"; canvas.width = parseFloat(canvas.style.width); canvas.height = parseFloat(canvas.style.height); Quote Link to comment Share on other sites More sharing options...
BudBrain Posted March 22, 2017 Author Report Share Posted March 22, 2017 Thanks, but I don't think that will give me a similar effect. The example I posted above doesn't just scale with the same height/width (see the black borders that appear). Quote Link to comment Share on other sites More sharing options...
samme Posted March 23, 2017 Report Share Posted March 23, 2017 I can't find a game there, but Phaser does this automatically. Just use style the parent container and use SHOW_ALL. Quote Link to comment Share on other sites More sharing options...
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