Nesh108 Posted April 19, 2017 Share Posted April 19, 2017 Hello! I am working on importing an animation from http://voxelbuilder.com. There the animations are simply a set of frames which are switched in order. So, if I want to create an animation with 3 meshes I should do: 1. Show 1st mesh for 1/3 of a second 2. Show 2nd mesh for 1/3 of a second 3. Show 3rd mesh for 1/3 of a second 4. Show 1st mesh again. Logically that is fine but how can I do this properly? From each mesh I have the following information: vertexData.positions = positions; vertexData.indices = indices; vertexData.normals = normals; vertexData.colors = colorlist; Is it possible to create an animation by just setting the different indices/positions/normals/colors for each frame? It would be sweet if after `vertexData.applyToMesh(myMesh, true)` and `myMesh.bakeCurrentTransformIntoVertices()` I could also be able to start the animation with `scene.beginAnimation(myMesh, 0, 3, true, 1)`. Thanks! EDIT: To add more information: the amount of vertices, their positions and their uv's can drastically change from a frame to another, so the system should handle ANY mesh sequence and not the same vertices but in different positions. Quote Link to comment Share on other sites More sharing options...
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