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Hy gangs:) i've some issue with the highlighter here

 var ground = BABYLON.Mesh.CreateGround("ground1", 12, 12, 2, scene);
 var materialField = new BABYLON.StandardMaterial("texture3", scene);
    materialField.diffuseTexture = new BABYLON.Texture("https://raw.githubusercontent.com/eddicke/new/master/pictures-football-pitch-soccers-field-measurements-clip-art-vector-FaIiKI-clipart.jpg", scene);
ground.material = materialField
ground.position.x = 3
var hl = new BABYLON.HighlightLayer("hl", scene, {mainTextureFixedSize:512, blurHorizontalSize:1.5, blurVerticalSize: 1.5});
    hl.addMesh(ground, BABYLON.Color3.Red());

It seems not to work:( 


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Hi again, hunts... I see you are working hard.  Beautiful scene... nicely done.

Are you seeing some errors on the console?

Error: Error status: 404 - Unable to load /src/Shaders/glowMapMerge.vertex.fx
Error: Error status: 404 - Unable to load /src/Shaders/glowBlurPostProcess.fragment.fx
Error: Error status: 404 - Unable to load /src/Shaders/glowMapGeneration.vertex.fx


I am.  :)  https://github.com/BabylonJS/Babylon.js/tree/master/src/Shaders

They seem to "be there", but... something is amiss.  :)  We'll pingulate Admiral @Deltakosh and/or Professor @Temechon and other core Gods.  They'll get this fixed soon, I know they will.  Sorry for the inconvenience... and thanks for the report.

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