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[ld38] ghost story - story platformer made for ludum dare 38

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thank you. with mechanics you mean shapeshifting or something else?  

for the zoom I used:

zoom: function(game, scale, duration,easing) {
           zoomTween = game.add.tween(game.world.scale).to({
                x: scale, 
                y: scale
            }, duration, Phaser.Easing.easing).start();

but you have to notice that this messes with a lot of functions depending on the world.scale in phaser. for example mouse clicks won't hit the right spot anymore or collision get's muddled up.   

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