sidx Posted May 19, 2017 Share Posted May 19, 2017 I have two projects (Project A & Project B). Each of these projects have a folder „assets“ with a babylon file and a textures inside. Both projects use a texture „sample.png“ with different content (but the same filename). Now I realized, when I open each project in a browsertab, switching from the tab with Project A to the tab with Project B and refresh the tab (not clearing the cache with the indexedDB), I have the „wrong“ texture from Project A on my model of Project B ! Is this a known bug ? Do I have to use unique texture / folder names ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 29, 2017 Share Posted May 29, 2017 This should not happen has browsers are responsible for sandboxing the tabs. If this is a bug this is not a bjs bug Quote Link to comment Share on other sites More sharing options...
sidx Posted May 30, 2017 Author Share Posted May 30, 2017 Ok, but if its not a bjs bug, it is a bug in chrome & edge ! DIfferent browsers, same problems. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 30, 2017 Share Posted May 30, 2017 Can you share a repro? Would love to see it Quote Link to comment Share on other sites More sharing options...
sidx Posted May 31, 2017 Author Share Posted May 31, 2017 Ok, just uploaded the projects to OUR server - and I can't reproduce the error. Same projects on the CLIENT server - still the same problems. So, obviously a problem of a weird server configuration. If you still want to see one part of the project - here it is : Manual drumback It's an interactive manual for office chairs. In 2004 offline-versions of these manuals were awarded with the „iF Design Communication Award„ and now WebGL has the potential to bring them to the browser. Thanks for your support! Hope you like it! Wingnut, NasimiAsl and V!nc3r 3 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 31, 2017 Share Posted May 31, 2017 Woot ! this is cool do you want to share it on our homepage? Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted June 1, 2017 Share Posted June 1, 2017 Just for check i see same error after remove isReady (in standard material) but it is for timing - loading error it is exactly happend when some texture is loaded but after that be success set to 2 or more other object samples but after refresh page you see correct ressult ( maybe you cant see that with fast network ) Quote Link to comment Share on other sites More sharing options...
sidx Posted June 1, 2017 Author Share Posted June 1, 2017 13 hours ago, Deltakosh said: Woot ! this is cool do you want to share it on our homepage? Yes, that would be great ! Please, with the textlabel: Manual Drumback by pixellab. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 1, 2017 Share Posted June 1, 2017 just give me a screenshot in 800x500 Quote Link to comment Share on other sites More sharing options...
sidx Posted June 2, 2017 Author Share Posted June 2, 2017 Here is a screenshot. Thanks ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 3, 2017 Share Posted June 3, 2017 You are in Quote Link to comment Share on other sites More sharing options...
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