forleafe Posted June 2, 2017 Share Posted June 2, 2017 Obviously this isn't optimal. Was wondering if maybe I'm doing something wrong? I have a standard game loop that's managed by requestAnimationFrame(gameLoop); and within my gameloop I have a function that moves each enemy like so: enemy.position.y += 6 I don't really know what to do to keep my movement speed from varying so dramatically across different devices. Another issue that might be related, over time my sprite movement becomes gradually faster and choppier. This is the part that really really bothers me. Any help or insight would be deeply appreciated. Quote Link to comment Share on other sites More sharing options...
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