Dad72 Posted June 7, 2017 Share Posted June 7, 2017 There is a problem with the postProcess and use GUI. If using the blur postprocessing, while the GUI is also blur. Is there not a way to disable the postProcess in BABYLON.GUI for ways to keep default interface. Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 7, 2017 Share Posted June 7, 2017 Just use multiple cameras one for the scene and one to host the GUI: https://www.babylonjs-playground.com/#U9AC0N#4 Basically you flag your scene with a specific layerMask and the GUI on a different one Dad72, davrous, adam and 2 others 5 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted June 7, 2017 Share Posted June 7, 2017 that is wonderfull Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 7, 2017 Author Share Posted June 7, 2017 Ok, I had to think about the layer. thank you DK . GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 11, 2017 Author Share Posted June 11, 2017 Is there an alternative to the use of multiple cameras. It seems that with the use of multiple cameras, the material of the water is broken and I seek an alternative to the use of multiple cameras in case the WaterMaterial would not fix. Thank you Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 11, 2017 Share Posted June 11, 2017 Layers are rendered before postprocess. This is the only option I can see so far (perhaps a second scene with autoclear = false should work as well) Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 11, 2017 Author Share Posted June 11, 2017 I think I'll keep this multi-camera option hoping that the water can be repaired. I guess it will be. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 12, 2017 Share Posted June 12, 2017 Should be ok now Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 12, 2017 Author Share Posted June 12, 2017 Yes it works better. There remains a problem of reflection which is not taken into account properly. I put you comparisons of images and PG here: http://www.html5gamedevs.com/topic/30916-multi-camera-and-watermaterial/?do=findComment&comment=177896 julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 12, 2017 Share Posted June 12, 2017 Yep I pinged Luaacro for this one julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.