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shadow on itself


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Hi, i have a question about shadows, is it possible to let a mesh cast shadow on it self?

Currently I can make a tree looking like the first picture, but in this case the 3d deep looks not that good.

I looking for a solution I can get a tree like the second picture.

Thanks for your help




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Thank you Deltakosh for your help.

When using BABYLON.DirectionalLight  ( whats not really depending on the position because its an infinite light ) with light.shadowMinZ and shadowMaxZ I have to take care of the position to get this beautiful shadows and maybe move the light with the camera.

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