JCPalmer Posted October 2, 2017 Share Posted October 2, 2017 On 9/24/2017 at 12:48 PM, Sailarg said: I want to do the same, only I thought it was easy to apply the 2 effects to the same object xD I do not know much about this topic, but a decent (& much faster) way to get a fish eye effect is done the same way as it is done in the real world, the lens. It is implemented in camera.fov, or focal length. It is measured in radians in BJS, but also can be in units of millimeters. The default camera.fov is 0.80 radians. That corresponds to nothing in the real world, so I have no idea why it got chosen to be that. Most things default to 35 mm (0.857556 radians) due human vision. I typically use 120 mm wide angle lens for my scenes ( 0.265103 radians), but a fisheye lens is about 10 - 15 mm(2.02 - 1.64 radians). I would try doing this first, before doing some expensive post process. Quote Link to comment Share on other sites More sharing options...
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