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Collision problem


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Hello Phasers,

I'm new to Phaser and I'm starting to have fun with it.

But I have an issue with collision using Arcade physics.

The problem is that when a collision happens between two bodies, the collision make them overlap a little bit and at some point the bodies pass through each other as you can see in this example.

Adding the property bounce = 0 to the line body solve part of the problem.

But their is style a slight overlap.

Can somebody explain me what's happening and give me a solution to the problem ?


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