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Animation blending


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How does animation blending work?

I use skeleton.enableBlending() for a smooth transition from one animation to the other.  It looks a bit weird though.  Does this work by combining the bone position changes from one animation to the other or combining vertex position changes?

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There is an old topic about this.  The upshot was it was due to rotation difference between the 2 matrices, and decompose().  This topic keeps happening over and over.  I solved it in QI, although I still have a problem when say an adult was used for a sit pose.  If that pose is attempted to be used on a baby, the baby also shifts back.

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