Jump to content

Animation blending


ozRocker
 Share

Recommended Posts

How does animation blending work?

I use skeleton.enableBlending() for a smooth transition from one animation to the other.  It looks a bit weird though.  Does this work by combining the bone position changes from one animation to the other or combining vertex position changes?

Link to comment
Share on other sites

There is an old topic about this.  The upshot was it was due to rotation difference between the 2 matrices, and decompose().  This topic keeps happening over and over.  I solved it in QI, although I still have a problem when say an adult was used for a sit pose.  If that pose is attempted to be used on a baby, the baby also shifts back.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...