Herbert Posted October 13, 2017 Share Posted October 13, 2017 Hi guys, I am wondering how I can remove all the effects of an impulse. I made a playground here(https://playground.babylonjs.com/#9T2J6Z) So there are 2 same boxes, I hit the box1 with the impulse1 first, then I hit both boxes with the impulse2 respectively(I reset position, quaternion, LinearVelocity and angularVelocity before applyImpulse) I expect them to have same track and final position, but seems box1 still have the effects from impulse1, what else do I need to reset to entirely remove the influence form impulse1? and I am curious why the LinearVelocity and angularVelocity is not zero when the box stop on the ground from the dropping? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.