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Short questions about stba.io


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  • 3 weeks later...

Correct, it is simply a shadow tween. I used to adjust scale as well, but got rid of that effect (can't remember why). All of the shadows in STBA are created from a single render texture underneath which is the dimension of the window size. If a sprite goes in camera, it is tinted, drawn to the render texture and then untinted again. This is why the sprite shadows also animate along with the sprite. They are not duplicate tinted child sprites (as is a common technique).  

Another thing that contributes to the illusion of 3D is the fact that all my 2d sprites were created as 3D models. 3D models exported as 2D sprite sheets and animated as 2D sprite sheets. 

 

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