Jump to content

Phaser poor performance on mobile


Mottatta
 Share

Recommended Posts

Hi guys!

So I am trying to create a mobile racing game in Phaser. But the game has really poor performance on mobile. I tried to reduce a lot of things in the game and test if I get a better performance, but so far no success. What I have so far after reducing everything to absolute minimum is a sprite of a car (79x160 png image), a sprite for the background (100150 png) and in the update function I only scroll the background adding to the background y some value to move it down. I am running the game in CANVAS mode. Any thoughts what might be happening, or any tips or tricks that will improve the performance?

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...