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Doubt about inverted texture


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I have no clue what you are doing wrong now... Everything worked for me when I imported.

That is in BJS

Here is the code I used:

var canvas = document.getElementById("renderCanvas"); // Get the canvas element 

            var engine = new BABYLON.Engine(canvas, true); // Generate the BABYLON 3D engine


            var createScene = function () {

                        // Create the scene space
                        var scene = new BABYLON.Scene(engine);

                        // Add a camera to the scene and attach it to the canvas
                        var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 2, 10, BABYLON.Vector3.Zero(), scene);
                        camera.attachControl(canvas, true);

                        // Add lights to the scene
                        var light1 = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 1, 0), scene);
                        var light2 = new BABYLON.PointLight("light2", new BABYLON.Vector3(0, 1, -1), scene);
						light1.intensity = 0.5;
						light2.intensity = 0.45;
						var loader = new BABYLON.AssetsManager(scene);
						var shipLoad = loader.addMeshTask("ship", "", "./", "naveTierraSolo.obj");
						shipLoad.onSuccess = function (task) {
							var ship = task.loadedMeshes[0];
							ship.material = new BABYLON.StandardMaterial("shipMat", scene);
							ship.material.diffuseTexture = new BABYLON.Texture("./texture.png", scene);

                        return scene;

                var scene = createScene(); //Call the createScene function

            engine.runRenderLoop(function () { // Register a render loop to repeatedly render the scene

            window.addEventListener("resize", function () { // Watch for browser/canvas resize events

naveTierraSolo.obj <- is the OBJ I exported from c4d from your obj file... all I did was make one fix to the nose where a face was not a quad or a triangle.

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