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Problem with multimaterial export from blender


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I'm having an issue when trying to import a blender model (i.e. .babylon). I have created a simple bottle in blender with multimaterials (3 colors) and export it to .babylon. Here is the snippet code:

var bottleMeshTask = assetsManager.addMeshTask("BottleTask", "Bottle", "assets/Bottle/", "bottle.babylon");
                bottleMeshTask.onSuccess = function (task) {
                    bottle = BABYLON.Mesh.MergeMeshes(task.loadedMeshes, true, true, null);
                    bottle.position.z = -150;
                    bottle.position.y = 0;
                    bottle.position.x = 10;
                    bottle.rotation.z = Math.PI / 2.0;
                    bottle.scaling = new BABYLON.Vector3(0.3, 0.3, 0.3);
                bottleMeshTask.onError = function (task, message, ex) {
                    console.log(message, ex);



The problem is that when I insert the asset using the addMeshTask(...) it only shows the top first material.

Any ideas?



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3 hours ago, RaananW said:

Seems like the multimaterial is defined ("multiMaterials":[{"name":"bottle.Multimaterial#0","id":"bottle.Multimaterial#0","materials":["bottle.White","bottle.Blue","bottle.Red"]}]) but it is missing a few parameters. 

What material is applied to the mesh?

Actually only the white material is being applied.

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3 hours ago, JCPalmer said:

I checked the .babylon in the sandbox, and it loads fine from there.  I see no problem in what Blender produces.

I know that in sandbox its loading fine. That's why I created this topic. Is it possible to load the .babylon in the playground and how?

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