Andrey Zimin Posted February 1, 2018 Share Posted February 1, 2018 Why at one and the same result. I have to write in different For example new BABYLON.Vector3(0, 0, 0) and BABYLON.Vector3.Zero() Or here It would seem that logic itself dictates that if you create need to put the new modifier, but no BABYLON.Mesh.CreateSphere And then when creating the light he there is new BABYLON.HemisphericLight Please explain to me, or I don't understand something or I need constantly the source code to look at? How I guess when you need to use NEW and when not? Quote Link to comment Share on other sites More sharing options...
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