JCPalmer Posted February 2, 2018 Share Posted February 2, 2018 Like the title says, there is a function in Quaternion which ignores one of its arguments. I guess my question is, if the default is "YZX", this is the vector3 equivalent of rotating in Y axis, then Z, then X? Also, If yes I am assuming that this is how rotation is applied in frame, right? Quote Link to comment Share on other sites More sharing options...
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