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Panda2 is awesome, minimal, performant and small! However, I was wondering whats the opinion of using an ECS along with Panda2 to write a game? is an ECS (entity-component-system) still a favourable architectural pattern and if not, whats the alternative model to be thinking about the objects of a game?

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Panda 2 is designed to use modules and classes. Module is basically one JavaScript file, that can contain unlimited number of classes. Modules can require another modules, and classes can extend and inject others. That is in my opinion a really powerful architecture to make games, and there are really no limitations on how you use them. Only thing that is required is that every game needs to have at least one module that contains one scene class.

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