ozRocker Posted February 16, 2018 Share Posted February 16, 2018 I get that we can't export armature to .babylon from Blender if some of the meshes attached don't have transformations applied. I'm trying to find the best way to solve this issue. I have a separate head and body attached to the same armature. When I try to export to .babylon it will complain about the head mesh not having transformations applied. When I check the mesh properties I see location, rotation all zero and scale all 1. Applying transformations to that mesh does nothing. However, when I clear parent I notice Rotation X goes from 0 to -0. I can then apply rotation and it'll set that back to 0. Then I can parent mesh back to armature and export works fine. However, I used "automatic weighting" so now I've lost all the weighting that was important to me. This isn't a Babylon.js problem but I didn't know where to ask. Does anyone know how to stop that nonsense that results in a -0? Or does anyone know how I can clear parent then re-attach to parent using the same weighting as before? Or is it possible to edit the plugin to treat -0 as 0? Quote Link to comment Share on other sites More sharing options...
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