Pryme8 Posted March 26, 2018 Share Posted March 26, 2018 https://www.babylonjs-playground.com/#3D3RPL#38 So I am trying to start distorting grass and have it curve naturally per strand then also have wind applied over the whole field. The thing I am noticing is that it "stretches" the grass which does not give a good look, how can I keep the blades a set length but keep curving them. Also any ideas on how to do rolling wind? Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 27, 2018 Share Posted March 27, 2018 https://github.com/spacejack/poaceae Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 27, 2018 Author Share Posted March 27, 2018 I already use some of his methods, but for some reason cant get the warped space the same. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 27, 2018 Author Share Posted March 27, 2018 https://www.babylonjs-playground.com/#3D3RPL#43 I guess this is closer. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 27, 2018 Author Share Posted March 27, 2018 https://www.babylonjs-playground.com/#3D3RPL#46 I still cant figure out how to stop the grass from stretching... uhhg this is frustrating. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 27, 2018 Share Posted March 27, 2018 This is already really good Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 27, 2018 Author Share Posted March 27, 2018 https://www.babylonjs-playground.com/#3D3RPL#49 getting closer. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 27, 2018 Author Share Posted March 27, 2018 https://www.babylonjs-playground.com/#3D3RPL#53 and closer. jerome, JackFalcon and Samuel Girardin 3 Quote Link to comment Share on other sites More sharing options...
waverider Posted March 28, 2018 Share Posted March 28, 2018 This looks good already...in fact I prefer the first one Actually the last one is better Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted March 28, 2018 Author Share Posted March 28, 2018 Im still not fully happy with it. I think now that I got this far its time to take a step back and evaluate if this is the correct method for my final goal and also start looking at setting up a new structure that will allow me to do my own LOD functions. Plus I gotta start figuring out a few lighting methods. There is also a very deep interest to want to use the GPU to generate a series of maps like elevation, ground density, ground water, daily shadow/heat map, species growth maps, etc. Then generate the grass and vegetation from that information. Its a lot of work still just to do for fun in between real responsibilities. waverider, JackFalcon and GameMonetize 3 Quote Link to comment Share on other sites More sharing options...
JackFalcon Posted March 28, 2018 Share Posted March 28, 2018 @Pryme8 rlly gr8... Pryme8 1 Quote Link to comment Share on other sites More sharing options...
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