Zino54220 Posted March 28, 2018 Share Posted March 28, 2018 Hi everyone, I have a new problem. My scene is finished and I need to animate several meshes. When I use "Location" animation, always is good but if I use a "Rotation" animation, all objects animated become wrong. Here an example with screen shots : Cas 1. Start animation rotation of plan mesh (in background of the scene, selected in Blender in orange) : Cas 2. first rotation like we open a door : Cas 3. back to origin position : cas 4 : after export, many problems and same render like here in babylonJS : You can see all meshes animated are offset or anything else ... What I'm doing wrong please ? Thanks ! Quote Link to comment Share on other sites More sharing options...
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