hulahula Posted March 28, 2018 Share Posted March 28, 2018 Hello everyone After a long time i am back and with something for you maybe a banal issue but for me it's a nightmare . I am trying to make little adventure game and I have issue with my charakter.babylon... when i import him to the game without skeleton everything is ok but with skeleton is wrong everything, like some parts of his clothes is missing... the console is showing me endless error lines etc. I am struggling with this 1/2 weeks . I tried everything like remake my charakter.babylon and skeleton ....I treid google, youtube ... ect. Can you guys help me ? ... sorry for my bad english . I added a photo and a blende file helpblend.rar Quote Link to comment Share on other sites More sharing options...
Guest Posted March 28, 2018 Share Posted March 28, 2018 Do you have warnings during export? Quote Link to comment Share on other sites More sharing options...
hulahula Posted March 28, 2018 Author Share Posted March 28, 2018 yes i have i totally forgot about that. WARNING: No active camera has been assigned, or is not in a currently selected Blender layer WARNING: Maximum # of influencers exceeded for 1497 vertices, extras ignored WARNING: # of 0 area faces found: 38 Quote Link to comment Share on other sites More sharing options...
hulahula Posted March 28, 2018 Author Share Posted March 28, 2018 I must be honest... I am newbie in blender . Can you please explain what i did wrong ? Thank you. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted March 29, 2018 Share Posted March 29, 2018 The warnings alone are not enough without the whole log file. The camera warning is not important, but the other 2 suggest your mesh needs TLC. You being a newbie did not make this, right? Fixing peoples stuff they got off the internet is not something I do. Assuming you did nothing, you have 1500 vertices exceeding 8 influencers. This is a lot, & probably the reason . When people put stuff on Blendswap & other sites, they sometimes tend to massively over smooth resulting in way too many vertices, poorly polish armature weights, & make huge texture files. If the stuff goes through, it consumes massive webgl resources. FYI, if your skeleton has more than 60 bones, you are in trouble in webgl. Your faces with no area, can probably be cleaned up by removing duplicate vertices, in edit mode. You really need to invest in some time on YouTube learning more about Blender, to be honest. For your problem concentrate on weight painting, or possibly just delete the armature modifier on the mesh, then re-parent the mesh to the armature / selecting automatic weights & see what exports. Quote Link to comment Share on other sites More sharing options...
hulahula Posted March 29, 2018 Author Share Posted March 29, 2018 Thank you for your answer @JCPalmer I already solved the warning issues. The problem was that I didn't used remove doubles tool when I removed doubles then I used in wieght paint a limit total tool then the warnings were gone but i have other problem now you can see in picture Quote Link to comment Share on other sites More sharing options...
hulahula Posted March 29, 2018 Author Share Posted March 29, 2018 ok problem is solved it was because some spots didn't have weight paint GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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