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Check if a Spine animation is complete


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Here is full example of Spine events:

game.createScene('Events', {
    init: function() {
        var player = new game.Spine('spineboy.json');
        player.position.x = game.width / 2;
        player.position.y = game.height - 100;
            start: this.start.bind(this),
            complete: this.complete.bind(this),
            event: this.event.bind(this)
        player.play('run', true);
    start: function(entry) {
        console.log('Animation started');
    complete: function(entry) {
        console.log('Animation completed');
    event: function(entry, event) {
        // User-defined event

More info about Spine events: http://esotericsoftware.com/spine-unity-events

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