Modos Posted April 28, 2018 Share Posted April 28, 2018 Hello guys, I'm new to this forum and to BabylonJS. The question about multiple scenes isn't new, I know. I already read some threads, but the answers didn't work for me. I need two scenes that act simultaneously. Only one scene should be visible at a time, the other should run in the background. I also want a button in each scene to switch to the other scene. For some reason I can't run my scenes with playground, so i just send you my html-files as an example. I'm sorry for the effort. 2engines.html is a modification of a version someone posted in one of the threads about two canvas and engines. It's nearly what I want, but the button to switch the scene is shown for just one scene (you can switch the scene without button by pressing '1'). I don't know if I have to use multiple canvas for my request. Multiview.html is an example how it could look like (also an experiment with multiviews). I call the createScene-function everytime to switch, so the scene will always start from the beginning. I want to switch to the other scene without restarting it, so you can see the progress of whatever happens there, while running in background. The main goal is to create a platform with a couple of minigames (solve a puzzle, realtime strategy, first-person-shooter etc.) via browser. Students can program their own agents and let them fight against pre-programmed agents. People or students that don't play should be able to watch one of those games and switch the camera (or scene) to watch another game. I'm trying to find out if it's possible to realize this concept (or rather the representation with scenes and cameras) with BabylonJS. I'm not the one creating this platform. It is part of my study project to find out, if BabylonJS is the right framework for this. Wow, that was a huge spam. I hope there wasn't too much unnecessary information and that I've made myself clear. Best regards. 2engines.html multiview.html Quote Link to comment Share on other sites More sharing options...
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