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Found 5 results

  1. Hello guys, I'm new to this forum and to BabylonJS. The question about multiple scenes isn't new, I know. I already read some threads, but the answers didn't work for me. I need two scenes that act simultaneously. Only one scene should be visible at a time, the other should run in the background. I also want a button in each scene to switch to the other scene. For some reason I can't run my scenes with playground, so i just send you my html-files as an example. I'm sorry for the effort. 2engines.html is a modification of a version someone posted in one of the threads about two canvas and engines. It's nearly what I want, but the button to switch the scene is shown for just one scene (you can switch the scene without button by pressing '1'). I don't know if I have to use multiple canvas for my request. Multiview.html is an example how it could look like (also an experiment with multiviews). I call the createScene-function everytime to switch, so the scene will always start from the beginning. I want to switch to the other scene without restarting it, so you can see the progress of whatever happens there, while running in background. The main goal is to create a platform with a couple of minigames (solve a puzzle, realtime strategy, first-person-shooter etc.) via browser. Students can program their own agents and let them fight against pre-programmed agents. People or students that don't play should be able to watch one of those games and switch the camera (or scene) to watch another game. I'm trying to find out if it's possible to realize this concept (or rather the representation with scenes and cameras) with BabylonJS. I'm not the one creating this platform. It is part of my study project to find out, if BabylonJS is the right framework for this. Wow, that was a huge spam. I hope there wasn't too much unnecessary information and that I've made myself clear. Best regards. 2engines.html multiview.html
  2. Hey. What do you think is the best option ? I know there won't be probably a "best" option but what would you guys choose? Babylon seems more complex than playcanvas but that might bring some more advantages to the table as well idk...
  3. Hi Everybody. is an online authoring and hosting service for creating interactive games and simulations. We have a full online editor that lets you build and publish games, architectural walk throughs, or just share and view 3D models. is built on a lot of technologies you've probably heard of, including three.js, ammo.js, the Ace editor, plus some secret sauce. Honestly, this thing is pretty beta, but I think it's grown to a point where real people can use it. I'd love it if you all would kick the tires a bit. I've built a simple game demo - this is just the bare beginnings of a platformer. I've set the settings so you can anonymously edit. Please note that changes you make won't be saved unless you create an account and use the "copy to my account" button. Check out the editable game demo here: Here's just a few tips to help you get around: Use the play/pause in the bottom right to play and reset A three-button mouse is highly recommened, but not necessary From the dropdown menu, choose "Activate Camera" then "camera1 (1)" to look from the game camera Select the squid monster thing, then open the "ScriptEditor" from the "windows" dropdown. Click the "Tick" method to see a bit of the code. Feel free to mess with it. The platforms all share a script - open the editors with the "Editors" tab on the right, open "hierarchy" and find "Script1". In the script editor you'll see the code for the motion under the method "collision". Again, feel free to mess with it. You can upload new 3D models after you create an account. The companion 3D asset service is at . Thanks to the guys at OpenGameArt for that demo content. Please take a look - I'd really love some feedback. Also, if you want to upload some 3D model, that would really help get things started. Over time, I'll add more content. Also check out the docs link - the documentation is sort of a mess, but it still might be useful.
  4. I've created a game engine for making simple games. I've some examples up at The engine is hosted at The engine itself is a language that is interpreted at runtime by Javascript. It runs on most browsers, desktop and mobile. There are tons of docs and examples and also a developer studio that you can try without signing up. I've placed a LeadBolt ad to run while games load. My plan is to collect developer ad revenue from whatever agency I finally choose and split ad revenue with scl developers. Most ad rev would go to developers. I know there are some features that are needed sooner than later. Like an instructions screen for players and handling different screen sizes. I'll likely add these soon. Any feedback is appreciated. Thanks.
  5. Hey everyone, I have started to learn webGL recently. I am very curious to learn how these 3D engine are developed. I want to know how these engines organize shaders, programs and vertices in form of classes. I tried to look at Three.js but it's source code is very complex to start with. Do you guys know of some basic 3D engines???