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parented mesh lookAt problem


babbleon
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Hello,

Here's a PG: http://www.babylonjs-playground.com/#A5R1J3

and here's what should happen:

383962938_Peek2018-05-0812-15.gif.1a598108362851dc35d5c4d766d96f31.gif

The problem is the large cylinder does not "lookAt" the smaller cylinder.

The large cylinder is parented to an empty which in turn is parented to an animated mesh and I think that is where the problem is.

Is this by design or am I being hard of thinking?

Thank you,

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The first cylinder looks at the center of the other cylinder that corresponds to the pivot point. You must move the pivot point to the base.

If this cylinder is an instance, you should instead make a clone and change its pivot point.

The problem is in the design of the model

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Yup, as per first post:

2 hours ago, babbleon said:

The large cylinder is parented to an empty which in turn is parented to an animated mesh and I think that is where the problem is.

Is this by design or am I being hard of thinking?

I don't think the parenting is the problem, it's the parent animation that is causing the issue. I was asking if I am doing something wrong or if this is a limitation / feature of BJS.

Thank you for you help, though!

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