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Facebook instant game losing input after backgrounded


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Hi all.

I am currently developing a facebook instant game with Phaser 3 for the company I work for. 
One big issue that I can't seem to debug is that the game periodically loses input if it's backgrounded (as in the messenger app is backgrounded) and brought back to the forefront. 
One it loses input, it won't regain. It's as if it loses focus and won't refocus. The ticker is still going and it's rendering movement. 

Has anyone else had this issue? Anything to point me in the right direction would be great help.



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