Adrian3D Posted September 19, 2018 Share Posted September 19, 2018 Hello Babylon community, I am trying to determine the world center of the bounding box for a arbitrary mesh. But strangely enough it returns always [0, 0, 0] although is partly shows the correct values [3, 2, 1] in the console output. Have a look at line 40-42 at https://playground.babylonjs.com/#77QMLS and check out the console output of the browser. What am I missing? It must be something very simple (like a refresh call or so?) Any help is appreciated Quote Link to comment Share on other sites More sharing options...
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