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sceneLoader, glTF and instances


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Here my tests... bad news, it seems we have a perf' issue ?

3600 instanced meshes, materials with lighting disabled and no hdrTexture for PBR scene (to not add drawcalls compared to Standard .babylon one).

.babylon file: https://www.babylonjs-playground.com/#8LFTCH#12

  • almost 60 fps
  • 3600 meshes
  • 1 draw calls
  • meshes selection duration 7.8

.glb file: https://www.babylonjs-playground.com/#8LFTCH#11

  • only 23 fps
  • 3601 meshes (+1 = __root__ I suppose?)
  • 3600 draw calls
  • meshes selection duration 14.8

blend file if needed


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