JCPalmer Posted October 29, 2018 Share Posted October 29, 2018 I am thinking that I might make an AbstractMaterial class, which would handle baking, assuming that the API is the same regardless whether EEVEE or Cycles. Fingers crossed, since baking was renderer dependent before, which sucked. Then make 2 sub-classes, STDMaterial & PBRMaterial, assuming a PBR can use bake textures. Big problem in trying to detect if baking is the same across renderers is I cannot find any user interface on baking, just output. Any one have a clue? This is the Render Tab, where baking used to be: FYI, this is not an old build. I just got tired of looking at those awful new default colors, so I set theme back to 2.79 Quote Link to comment Share on other sites More sharing options...
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