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Driving car like a GTA-2


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Whether there are fresh examples for Phaser 3. It is interesting to see the implementation of physics and realistic control of the machine in the style of GTA-2. I saw a couple of examples for Phaser 2, and they are something too complicated.

How rotation car by ellipsis? How accelerate? How to ride back with a realistic turn?


Edited by tihoho
Fhaser → Phaser
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46 minutes ago, samid737 said:


The physics model is highly simplified and it won't decelerate like in GTA-2, you will need to add in drag to achieve this.

Samid, thanks for the example, but it doesn't look like the physics of the machine. not too realistic turns. so I found it: it’s more like the truth, only for the phaser 2, and it seems to me that on 3 it is easier to write.



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