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TransformNode on GUI3D PlanePanel causes overlap


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Hiya S!  https://www.babylonjs-playground.com/#HB4C01#54

In lines 43-46, I waited until scene ready (til after the panel rendered for the first time)... and THEN did the rotation.

I don't know if it's operating correctly, but at least we know a work-around and a bit about the reason for the problem.

update:  PG #55 tries to eliminate the "flash" of un-transformed button-text... using a contorted button-by-button isVisible loop.

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