rich Posted February 24, 2014 Share Posted February 24, 2014 Hi all, As we start finishing-up the Phaser 2.0 release we noticed that there were still a number of great additions made in the dev branch or via feedback that we didn't want to ignore. So tonight I pushed the 1.1.6 release which contains some small but essential physics and tilemap fixes, lots of documentation updates and other bug fixes across the core which you can see on github: https://github.com/photonstorm/phaser This signifies the final release in the 1.x family. A version which has done us extremely proud since the 1.0 release back on September 13th 2013. It may seem like quite a jump from a 1.0 to 2.0 in just six months, but that's how fast the library has evolved, mostly in part to the awesome feedback and support we see on these forums. We will focus on solidifying the API and freezing it as much as possible when 2.0 ships this March, as we're now seeing Phaser being used widely in the industry and starting to be picked up in education too, where a fixed API is a requirement. Before we were able to shift the API around at will, moving and changing things as we saw fit - but we now have a much wider responsibility and one we're taking very seriously from 2.0 onwards. It's a shame that 1.x will end with some known physics issues still outstanding, and I do apologise for that. But it was a case of splitting resource in half and slowing down progression of both 2.0 and 1.x, or accepting that we needed to move to a proper full-body physics system, and fast. If anything the issues we know exist in 1.1.4+ helped motivate us like nothing on earth to get 2.0 shipped as soon as possible, and we're extremely happy with progress and performance so far. At this point in time we're aiming for a March 13th release date. After which we'll take stock and focus purely on tutorials and sample games for a while. To everyone who has used Phaser, in whatever incarnation, thank you. tackle, jerome, Hsaka and 6 others 9 Link to comment Share on other sites More sharing options...
valueerror Posted February 24, 2014 Share Posted February 24, 2014 great to here @education. starting with phaser and a bunch of students next week - we're going to give 2.0 a try. because they don't want to learn an outdated version they decided to be oke with typical development verison problems. but as far as i can see there won't be much problems and it will suit us well and we will grow with it ... thank you very much for creating this great framework/library/engine Link to comment Share on other sites More sharing options...
codevinsky Posted February 24, 2014 Share Posted February 24, 2014 I know it's a small thing to ask, but can you update the bower.json to reflect the new version and publish the new bower package? Thank you for this release, by the way. I'm not quite ready to jump into a fully new release. Or should I be? Link to comment Share on other sites More sharing options...
FrenchToast Posted February 24, 2014 Share Posted February 24, 2014 Thanks for the credit on the release notes (I'm nhowell). I'm happy to have helped with this release. I hope to contribute more to the project plus actually make some games with it. Link to comment Share on other sites More sharing options...
rich Posted February 24, 2014 Author Share Posted February 24, 2014 I know it's a small thing to ask, but can you update the bower.json to reflect the new version and publish the new bower package? I wish I could, but we don't own / control the Phaser bower package Link to comment Share on other sites More sharing options...
negue Posted February 24, 2014 Share Posted February 24, 2014 Hey, could you update the examples-Page? It is still showing 1.1.4. Thanks! Link to comment Share on other sites More sharing options...
rich Posted February 24, 2014 Author Share Posted February 24, 2014 They are updated, probably just cached for you. Link to comment Share on other sites More sharing options...
rich Posted February 24, 2014 Author Share Posted February 24, 2014 Well there we go - just as I said 1.1.6 was the final release I've got and pushed a new update to it that fixes another physics issue binarez 1 Link to comment Share on other sites More sharing options...
presidenten Posted February 24, 2014 Share Posted February 24, 2014 Hey guys! Im all new to Phaser, but have decided to use it for my game development. If 1.2 (2.0?) is going to be released soon, should I start using it directly to ensure minimal hustle to have it running when it gets released in March, or should I go with 1.1.6? Oh, and by the way. It is really easy to register new bower packages. The bower repo is basically just a key value database with a rest-api, i.e. Name - Git repo. When registered in the database, Bower searches for new versions on the git repo when it is installed. To register, just type: bower register phaser_official https://github.com/photonstorm/phaser.git and it will be up and running for all to use. Just make sure to update bower.json to the correct version or bower will display an irritating error that the version does not equal the release. (Right now bower.json states 1.1.5) /J Link to comment Share on other sites More sharing options...
negue Posted February 24, 2014 Share Posted February 24, 2014 Thanks, yeah seems it was the cache Btw, the demo for "matching pairs" doesn't start. Link to comment Share on other sites More sharing options...
kenyee Posted February 25, 2014 Share Posted February 25, 2014 "We will focus on solidifying the API and freezing it as much as possible when 2.0 ships this March" Woohoo!Looking forward to the 2.0 release in a few weeks :-) Will it have Cocoon.js support as well? Could use a few examples of talking to their hardware apis, etc. miguelfeliciano 1 Link to comment Share on other sites More sharing options...
rich Posted February 25, 2014 Author Share Posted February 25, 2014 It has much better CocoonJS support based on lots of contributions from the community, but there won't be any examples I'm afraid and I'm sure there are more API features we could add - but they're on the roadmap for further down the line. Link to comment Share on other sites More sharing options...
Eduardo Posted February 25, 2014 Share Posted February 25, 2014 This tile example is up to date? I'm getting a error: Uncaught TypeError: Object #<Object> has no method 'addTilesetImage' Link to comment Share on other sites More sharing options...
pato_reilly Posted February 25, 2014 Share Posted February 25, 2014 "Matching Pairs" requires a custom tile map asset that isn't present in the example suite. Here is a link to the example that works: http://www.patricko.byethost9.com/phaser-master/examples/_site/view_full.html?d=pato_reilly&f=match%20tiles.js&t=match%20pairs Link to comment Share on other sites More sharing options...
Mike Posted February 25, 2014 Share Posted February 25, 2014 I'm sure Phaser 2.0 will double the excitement. Link to comment Share on other sites More sharing options...
Eduardo Posted February 25, 2014 Share Posted February 25, 2014 I find out what's wrong, it's working now. I was using an older version and the name of the tile set was wrong too. sorry Link to comment Share on other sites More sharing options...
rich Posted February 26, 2014 Author Share Posted February 26, 2014 Yeah sorry about Matching Pairs, it doesn't work under 1.1.4+ but I didn't get a chance to update it and forgot to remove it from the examples until I had. I have however added the missing assets in. Link to comment Share on other sites More sharing options...
FrenchToast Posted February 26, 2014 Share Posted February 26, 2014 I'm unable to get any of the examples to run on http://phaser.io/examples/. They all error out with "Unable to load basics/01 - load an image.js" and the like. It appears that the http://phaser.io//src/ directory is not available, or not working. Also, the top of the examples page shows Phaser Version: 1.1.6 but then also has a link to "New Verson: 1.1.6". Link to comment Share on other sites More sharing options...
rich Posted February 26, 2014 Author Share Posted February 26, 2014 They're all on http://examples.phaser.io Link to comment Share on other sites More sharing options...
FrenchToast Posted February 26, 2014 Share Posted February 26, 2014 Oh... Well I feel stupid! Removing the copy at http://phaser.io/examples/ might be a good idea to stop fools like me Link to comment Share on other sites More sharing options...
rich Posted February 26, 2014 Author Share Posted February 26, 2014 Yeah it's my fault, I'll sort it out. Link to comment Share on other sites More sharing options...
codevinsky Posted February 27, 2014 Share Posted February 27, 2014 Re: Bower package I've seen this before. I'd suggest creating the phaser-official package. Link to comment Share on other sites More sharing options...
toto88x Posted March 3, 2014 Share Posted March 3, 2014 What are the known physics issues of Phaser 1.1.6? I started to port one of my games on 1.1.6, and I have an issue: the player can jump only if he is moving right or left in a tilemap.So I'd like to know if I'm doing something wrong, or if it's due to a Phaser bug. Thanks! Link to comment Share on other sites More sharing options...
rich Posted March 3, 2014 Author Share Posted March 3, 2014 It's a weird bug and I would recommend not porting over to 1.1.6 in your specific case. Link to comment Share on other sites More sharing options...
toto88x Posted March 3, 2014 Share Posted March 3, 2014 It's a weird bug and I would recommend not porting over to 1.1.6 in your specific case. I managed to fix my bug by reducing the gravity of the player to 200 (250 won't work for example). Weird. But now the player is not falling fast enough... Link to comment Share on other sites More sharing options...
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