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Mr Wonga's Toy Emporium (PixiJS Slot Game)


Jonny Shaw
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Hi all, finished this commissioned slot game last year, but just sorting some bits out for my site so thought it maybe worth a post.

Artwork & Animation
I put most artwork together with a mix of 3DCoat, Blender and Photoshop to finish.  Spine was used for the symbol animations, external shop & bonus round animations.  GSAP was used for the UI and a few pieces in game.

wonga-welcomeImage.thumb.png.2c79ef5f00b60c48db34371373d17849.pnggall_wonga_shop_final.thumb.jpg.aa54e2ec6b47c9abd5bd294d9de368d2.jpg

gameplay_landscape.thumb.jpg.f96dfa986dda718ecfd51ac3cd468aee.jpgpickabox_landscape.thumb.jpg.49b5336ad5b7c4d8019e2adebe495f57.jpgstickywilds_landscape.thumb.jpg.5df69d96538fce96e0a5d3c4148951ad.jpg

wildmarch_landscape.thumb.jpg.bcd3625db5b473cebe8445969b1114c4.jpgresult_landscape.thumb.jpg.2aa322569ad5c265a724e3df18d22ca5.jpg
gall_wongaui_homeScreen.thumb.jpg.6699f2328a0fc0dbe9403f08b3e2cf27.jpggall_wongaui_storeScreen.thumb.jpg.4c5d1ef0e29ddf6f329aa21641edd4d9.jpggall_wongaui_dialog.thumb.jpg.f1ec542d5d1782a04ebfb8acecdb2ec2.jpgwildmarch_portrait.jpgresult_portrait.jpg

gall_wonga_shopBlender.jpg

Development
My background is more on artwork, but I have worked on the development side of things too, (I started off my freelance work as a UI Designer in Scaleform).  Had worked on the previous two games for this client in PixiJS which were used as a testbed to learn the ropes.  For the animation I really needed something tangible to work with, so it was decided I would put together a prototype for the game.  There were a few things I would do differently now for optimisation, and have since changed in the next slot game I have been working on.  PixiJS was quite easy to pick up, and felt very similar to as3 and Flash which I had used quite extensively before on Scaleform projects.

One of the challenges I found in particular was that I wanted the game to be playable in both portrait & landscape.  So all UI & UX had to conform to this, but was quite pleased on the solution I found for that.  The UI was a bit more extensive than I think you'd normally find in slot games too, having leaderboards, a shop for bonus entry IAP's and a secondary UI for mobile deposits.

Shoutouts

Just want to thank all those on this forum that have helped me with a few things as well whilst I've been learning the ropes too - you've all been awesome and the activity on this forum I find quite incredible!

Links
Behance Post
Prototype Demo

Video


 

 

 

 

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Impressive artwork! But I still can't make up what the actual game is. The trailer and screens show awesome stuff but it does not show how the game actually look likes. I think I saw like 3 very short recordings in barely 1.5 seconds that were projected on a 3d plane. My advice: replace the screenshots in this topic with actual straight-forward screenshots from the levels itself, not that store and lobby stuff. Those are rather irrelevant for they say nothing about the gameplay.

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2 hours ago, TheBoneJarmer said:

Impressive artwork! But I still can't make up what the actual game is. The trailer and screens show awesome stuff but it does not show how the game actually look likes. I think I saw like 3 very short recordings in barely 1.5 seconds that were projected on a 3d plane. My advice: replace the screenshots in this topic with actual straight-forward screenshots from the levels itself, not that store and lobby stuff. Those are rather irrelevant for they say nothing about the gameplay.

Awesome thanks!  Oops, not the best choice of screenshots I'll agree, the video is more for my portfolio than as a game trailer which is why it's presented that way.  Have updated with more gameplay shots ?

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Just now, taoprox said:

Awesome work! I have been playing casino slots for a long time and this level of artwork and UI is at the top! Do you currently work for a team or this is a solo effort? 

Thanks taoprox!  I worked solo on this so it did take a good few months in total.  The casino has backend developers who were working on a framework that was built around the game, so they were there to help when I maybe struggling with something & of course the good folks on here too ?  Artwork I generally find easier & always enjoy.  Coding I have a very love-hate relationship with, love the eureka moments, but can often feel far & few between! ?

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Haha I am the other way around, I have very little creative skills in terms of drawing/art and UI, but I love to code!

The slot feels fantastic and very tempting to play for them sticky wild free spins! Interesting layout for a lobby, you don't see that normally but gives it a much better user experience in my opinion.

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12 hours ago, taoprox said:

Haha I am the other way around, I have very little creative skills in terms of drawing/art and UI, but I love to code!

The slot feels fantastic and very tempting to play for them sticky wild free spins! Interesting layout for a lobby, you don't see that normally but gives it a much better user experience in my opinion.

Hah, yeah the thing is with these things, you code, you test, rinse repeat and after a while you lose all sight of whether it's actually any good or not ?  With the lobby I really wanted to try and make it feel more like a full native game experience.  It's not really important in a lot of slots I don't think, but with the needs of this for the leaderboard and IAP's it kind of warranted it really.

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