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Precarious Potions


Ryguy
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Hey everyone,

 

This week marks the beginning of an adventure in app stores for me. I wrote a post-mortem of my game, Precarious Potions, to wrap up development (which lasted almost two full years). I thought the community here would be interested in both the article and the game, which was of course written in HTML5 before being wrapped for app stores. There is also a web version should you not feel like downloading any apps at the moment.

 

For the post-mortem: http://creativeinkgames.com/2014/03/05/precarious-potions-post-mortem/

For the game: http://www.precariouspotions.com

 

Any reviews, comments, tweets, etc. etc. are greatly appreciated. I'm sure everyone here knows what the "joy" of self-promotion is like.

 

Thanks for reading and/or playing!

 

-Ryan

 

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Construct 2 has been a real pleasure to work with. Unfortunately I started running into some performance problems within the editor (not the running game) as the game reached 300+ events along with the large number of images I used. Next time I work on this scale I will probably take more precautions to keep the editor running smoothly. It suited my needs, though.

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