Loopeex Posted June 13, 2014 Share Posted June 13, 2014 Hi there ! I'm currently working on my first Phaser game, a classical Shoot 'em up, and I think it's advanced enough to have some people feedback. It's designed for mobile, so you can move your spaceship with touch/mousemove controls. It fires automatically, and you'll have to kill group of enemies to gain some bonuses and avoid enemies lasers. You can play it here : http://games.loopeex.com/space-crusade/ I left the FPS in the bottom right corner to check on different smartphones (I have a steady 60 on my iPhone5). Any feedback would be greatly appreciated ! Quote Link to comment Share on other sites More sharing options...
turnA Posted June 13, 2014 Share Posted June 13, 2014 Nice job, I love the smooth animation and effect on the menu. I got 45-56 fps on Z10 browser. Quote Link to comment Share on other sites More sharing options...
Loopeex Posted June 13, 2014 Author Share Posted June 13, 2014 Hi turnA. Thank you very much for testing, I just tried on iPhone & GSIII for now, good to know it's working pretty well on BB =) Quote Link to comment Share on other sites More sharing options...
sodomo Posted June 14, 2014 Share Posted June 14, 2014 Stable 60 on Note 3 (chrome and stock browser aswell).Try to add some enemies patters and what more imoprtant - some weapons Quote Link to comment Share on other sites More sharing options...
SeanEBaby Posted June 14, 2014 Share Posted June 14, 2014 Between 40-50 on my nexus 4... Looks good, I like the art. One comment, my thumb completely covers up the player sprite.... I wonder if there is something you could do about that? Quote Link to comment Share on other sites More sharing options...
Loopeex Posted June 16, 2014 Author Share Posted June 16, 2014 @SeanEBaby : I used Kenny.nl assets. About the thumb thing, I probably could fix the ship on the right of the finger position, but I think that would be kinda tricky to get bonuses. Don't know what would be the best solution, I finally get used to play by taping where I want the ship to go, and not having to drag it. @sodomo : Thank you for testing. About the enemies and weapons, I will take a look later. I was trying to make a first really simple game, and spent tens of hours to finish this one, it was probably more complicated than expected. I will work on other small games and maybe get back to update this one later. Quote Link to comment Share on other sites More sharing options...
Loopeex Posted June 16, 2014 Author Share Posted June 16, 2014 BTW, the source code is available on Github if you want to take a look : https://github.com/Loopeex/space-crusade Quote Link to comment Share on other sites More sharing options...
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