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[Available for Licensing] Robot with a Gun - Fast-Paced HTML5 Arcade Shooter


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Hi everyone,

I’m Atilla from SimpleGamesLab. I’d like to share my latest project, "Robot with a Gun", and open the floor for feedback or potential licensing discussions.

 

Game Overview:

"Robot with a Gun" is a high-octane arcade shooter built with GDevelop. The focus was on creating a polished experience with a tight gameplay loop, fully optimized for desktop browsers.

 

Technical Specs:

- Engine: GDevelop

- Format: HTML5 (Optimized for performance)

- Status: Ready for immediate deployment

 

What I’m looking for:

I am currently looking for licensing partners (Exclusive or Non-Exclusive) for this title. I am open to discussing custom branding or white-labeling licensing.

 

Playable Link:

https://unrealguru.itch.io/robot-with-a-gun

 

I’m keen to hear what the community thinks of the pacing and the core loop. If you are a publisher or represent a platform and are interested in the title, feel free to drop me a DM or contact me at:

simplegames6767@gmail.com

 

Thanks for checking it out!

 

Best,

Atilla

SimpleGamesLab

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23 hours ago, SimpleGamesLab said:

@b10byeah i Made it for PC, currently there are Not mobile Controls i might add that soon

If you want to find a publisher for a casual micro game, always be thinking "Mobile First" (audience). If making games for fun, then make whatever you want.

My feedback (after one play):

  • What's the point of the gold?
  • Gold coming at hero vs enemy fireballs coming at hero, same mechanic but one is "good" and one is "bad", confusing.
  • Entering a room the enemies swarm hero immediately - the first second seems the only second of jeopardy. Guess when my hero was defeated.
  • Door collision box is hard to read, initial scroll sometimes laggy.
  • Re-entering a cleared room, the enemies have respawned, why?
  • What is the overall objective? Why would I play again?
  • Play "Bezerk" (1980) and "Robotron 2084" (1982) and compare.
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