Jump to content

.babylon file size


Recommended Posts

Enoray, you have to get into the habit of thinking "lowpoly/game" - not "highpoly/still render".


So with that in mind a few basic tips:


1. Be careful using blender modifiers, not just the Subdivision Surface. also Multi-Res and Array modifiers and modeling by extruding surfaces along curves.

2. If you are using rigs/armatures use the minimum number of bones you need - if finger movement is not important don't put 3 bones in every finger. (I use a human rig with 23 bones)

3. Be careful with the number of keyframes in animations.

4. If you want to create nice normal, AO maps etc, have a highpoly version and a lowpoly version - bake maps from hi->low. Delete the hipoly after you have the maps.

5 After you have built a model(s) check for duplicate vertices, hidden faces or faces that will not be visible in your final scene


If, for whatever reason, you only have a high polymodel, then consider learning the techniques of "Retopology" or "Polygon Reduction/Decimation". For the latter I would use a free program called "MeshLab" which has more options than Blender's built in Decimator.


Using MeshLab


Make "lowpoly thinking" you natural workflow.


cheers, gryff :)

Link to comment
Share on other sites

Thanks for your tips! Im new in this 3D things. But i'll try to remind your tips. I try to create my working room and i think if i got it below 10MB its perfect ;)


Is there a way to export elastic things like wires?


MeshLab looks realy nice i'll give it a try later when i have finished my scene :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...