Search the Community

Showing results for tags 'augmented reality'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 6 results

  1. Make AR Browser Games with PlayCanvasAR

    I'm excited to announce the open-sourcing of PlayCanvasAR - a cool extension to PlayCanvas that enables browser-based AR games (and other apps), even on mobile: https://github.com/playcanvas/playcanvas-ar Here's a little video: We tweeted about it here: https://twitter.com/playcanvas/status/913212518956384256 Please help us spread the word with a retweet if you like what you see! And let us know what you think!
  2. Hey, just a quick question are there any plans to support AR Core or AR Kit with babylon.js?
  3. I am working for a Wearable Computing and Augmented Reality Startup in Bremen, Germany: http://www.ubimax.de For improvements of our (PIXI.js powered) Web-Editor that configures our Augmented Reality solutions we are looking for a Web Application Developer (m/f) to join our team in Bremen (job permit for the EU is required). It says full-time in the job description but students looking for an internship are also very welcome! We are a team of people from all over the globe, so everyone in our team speaks English fluently but German is a big plus. The Job description (in German) is attached to this post. Please apply with your full resume including school and other certificates as well as code examples (e.g. github links) and references to career@ubimax.de . Feel free to ask me for further details on the job. 162810_Ubimax_Stellenauschreibung_WebApplicationDeveloper.pdf
  4. Babylon.js augmented reality?

    Looks like Apple will be finally adding webRTC to its browsers. http://www.zdnet.com/article/apple-quietly-slips-webrtc-audio-video-into-safaris-webkit-spec/ This means we could combine Babylon.js with a marker tracker, or natural-features tracker to make some neat augmented reality websites
  5. (also on Hacker News: https://news.ycombinator.com/item?id=7899214) Hey guys, I posted about this a few weeks ago but the games weren't quite ready yet so it didn't get much attention. This time I made a video ! Please have a look at http://short.epfl.ch/paprika/ to test the games and know more about the project! I hope you like the games, and I would really appreciate any feedback concerning the framework itself, any sort of informal evaluation really. So, the story: As part of a school project I've been working on a adapting an AR markers library called Chilitags into a very simple, very easy to use, more abstract JavaScript framework called Paprika. In short, what it does is allow you to use AR markers as input for your web application (with property binding and condition triggers for position, rotation, specific orientation, visibility, card flipping, tilting, stacking.) I created 3 games/demos with Phaser which are far from perfect, but serve as experiments to test paper interaction. I hope you enjoy these and I'd love to hear what you think of them! Asteroids:http://chili-epfl.github.io/paprika/phaser_demo_3.htmlIn this game you control the orientation and color mode of a spaceship using a card. Plays like Asteroids, with color mode mechanics inspired by Ikaruga.It uses one 2-sided card and tests rotation tracking + flipping detection.Traffic Management: http://chili-epfl.github.io/paprika/phaser_demo_2.htmlIn this game you control which lane gets a green light at 4 crossroads, the objective being to let all cars through in the shortest time possible without letting (too many of) them crash.It uses four 1-sided cards and tests orientation.there's also a simpler, 1 crossroad version of it here http://chili-epfl.github.io/paprika/phaser_demo_1.html)Ball Maze: chili-epfl.github.io/paprika/phaser_demo_4.htmlIn this game you control a ball inside a baze by tilting a piece of paper as you would the ball maze. the objective is to get to the goal without hitting the walls in the shortest time possible.It uses a 1 sided card and tests tilting and tilt orientation.
  6. Hey everyone! As part of a school project I've been working on a adapting an augmented reality software library called Chilitags into a very simple, very easy to use, more abstract JavaScript framework called Paprika. In short, what it does is allow you to use AR markers as input for your web application (with triggers for position, rotation, specific orientation, visibility, card flipping.) More info on it here: http://chili-epfl.github.io/paprika/ (I would really appreciate if anyone wanted to give a shot at making a small game using Paprika, or adapting one of your existing games/demos to use it, as any feedback from developers would help me with further development. Don't hesitate to contact me privately or through this post if interested.) Anyways, my approach was to implement paper input functionality along with 2 game demos created with Phaser. These demos are far from perfect games, but were mostly done to experiment with the interaction and test the different functionality developed for the framework. But hey I'd still love to hear what you think of them! (ideally you'd have to print the marker cards but there are PNG images which you can download to your phone and show your webcam, detection is pretty robust and works just as good either way.) Asteroids game: http://chili-epfl.github.io/paprika/phaser_demo_3.htmlIn this game you control the orientation and color mode of a spaceship using a card. Plays like Asteroids, with color mode mechanics inspired by Ikaruga.It uses one 2-sided card and tests rotation tracking + flipping detection. Traffic Management game: http://chili-epfl.github.io/paprika/phaser_demo_2.htmlIn this game you control which lane gets a green light at 4 crossroads, the objective being to let all cars through in the shortest time possible without letting (too many of) them crash.It uses four 1-sided cards and tests orientation.(edit: there's also a simpler, 1 crossroad version of it here http://chili-epfl.github.io/paprika/phaser_demo_1.html) I hope you enjoy these!