Search the Community

Showing results for tags 'frame rate'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 3 results

  1. PhilT

    Low FPS

    The playground from runs at 10fps on my Razor Blade laptop with nVidia GTX 1060. Is that normal?
  2. Hello guys, I'm new to BJS, and I find it is a great Framework - many thanks for your work @all. Note: please excuse my english, I'm a german people, I hope the wrong words i use are less. I have an situation, where the frame rate will be enormously reduced after some more boxes are created on an scene. The created PG is on lines 21-23 ... activate one line and move short the field, than wait for the real frame rate (any seconds @ 50^2 fields) ... here it is about 6fps With an old babylon-version from 2016-09-17 (2.5 prerelease) and before this is not the same fail (file attached): - index_2.5.html (with local babylon.2.5.js [minified] - i have no other version from this time) - index.html with online BJS ... the *.html's are downloaded from PG and modified for test with local file, the frame-rate is not shown, but the smoothing move is apparent. Thanks for your help, ask me if more details are needed.
  3. Hi, I'm using registerBeforeRender() to execute a function that animates a bunch of sprites that are on the screen. I'd like the function to run less frequently so that the sprite animation is slower. Is this possible? Any recommendations? A live demo can be found here: Thanks in advance, Eric sprites.js