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Showing results for tags 'gimp'.
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I've been working on a game and ran into the same issue as I did with previous games when creating the icon buttons. Which is that it takes quite a lot of time to export the button images from the original high-definition image if you do it by hand. So I've created a GIMP Python plug-in that automates the processing and resizing of the final button images, while keeping the high definition original image unchanged. I thought it might be usefull to anyone creating these kind of button images, so you can check it out at the GitHub link below https://github.com/BdR76/process_icon_buttons
Hi there, I would like to develop a 2D game using my laptop under linux, and phaser. In order to design the map I think I will use Tiled, but what about the sprites, heroes, etc? I saw that Inkscape was a good software fot his, but I'm more used to GIMP, would it be a good way to draw characters, trees, etc? Or is there other goods, open-source softwares? And I would like to make my game open-source, where could I see which licenses I can use?
Hey guys, Hopefully my last lame thread topic (getting over the noob stage...), but I was wondering what everyone's attitudes and methods are to game sprites or the characters, backgrounds, objects etc. What program do you use to create your sprites and why? I'm in two minds at the moment. I'm thinking either photoshop or Illustrator, but leaning more towards Illustrator so I can create scalable graphics cause just because you think a sprite would look good at a certain size, then you code it and demo it and eek.... Too big or too small. With the vector graphics of Illustrator, I can resize the images perfectly to any size I want and still keep a great quality. Plus with layers, I can make a base and then add different layers for different stages of movement. Or is that all wrong? Thanks in advance!