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Found 8 results

  1. Kaetram Kaetram is an open-source game-engine created to aid those interested in entering the game development realm. The codebase is simple, clean, and intuitive. This project is intended to be used as a learning tool. The original idea is based on Little Workshop's demo game – BrowserQuest (BQ). This game uses original BQ assets as well as custom-made ones. The entire code-base has been written from scratch, using more modern approaches. GitHub Repo – https://github.com/Veradictus/Kaetram-Open Live Version – https://kaetram.com Join us on Discord – https://discord.gg/MmbG
  2. Ragin' Mages! An open-source massively-multiplayer battle arena built by a small team for the 2018 "Grow With Google" challenge from Udacity. More info here! The game is simple, blast other mages and survive! Simple stats are tracked, as well as an offline mode with bots! PLAY NOW! Wanna contribute or check out the code? Getting starting is easy. Go to the github, check the wiki and start coding! Github Link Join us on slack! Thanks for reading! Keep ragin!
  3. Hi All! Intro As a front-end developer it was a MUST to create an online HTML5 game for our wedding website I've recently discovered Phaser and I was amazed by the things you can achive with it. The Phaser community is just awesome, I've got a lot of help from forums, examples and tutorials I've found during the development. I would like to give something back to the community. That's one of the reasons I've published the source code of the game. The game Wedding Run is an endless 2D platform game. You can play either with the groom or with the bride. The long as you will
  4. Hi, Took me two weeks working 16 hour days seven days a week, but I managed to make this Beta1 99% of our "PixiJSv4"+"Audio5js" 100% open-source/cross-platform game called: "PacDude Hero IV 110% Turbo". You can play the game at below URL webpage: http://16bitsoft.com/files/PixiAudio5JS/index.html (full source code & resources are downloadable on the title screen) Game *should* run with music and effects on the following systems/browsers: - Microsoft Windows 10, 8.x, 7 Edge, Firefox, Chrome, Opera desktops/notebooks - Linux Firefox & Chrome desktops/notebooks
  5. Hi there, I would like to develop a 2D game using my laptop under linux, and phaser. In order to design the map I think I will use Tiled, but what about the sprites, heroes, etc? I saw that Inkscape was a good software fot his, but I'm more used to GIMP, would it be a good way to draw characters, trees, etc? Or is there other goods, open-source softwares? And I would like to make my game open-source, where could I see which licenses I can use?
  6. Hi, Can some one please confirm whether Phaser is going to be free and opensource for the future release (E.G. Phaser 3) also. Which means we can use this for commercial games that we can publish in app stores for money (like 0.99$) Couldn't find a answer for this. Thanks
  7. Hello! Not sure is it right place for stuff like this.. anyway, I just want to share my own small project: http://kurzgame.github.io/FastPixel/ It's an API written on pure JavaScript that should help you create awesome pixel art tool! You may be ask: "Another one?!". - Not exactly. Yes, there are lot of amazing online pixel art tools, but I was surprised that no one of them can be launched at mobile devices! In same time, it's not another one, this is API! So (I repeat myself), you can make your own pixel-art tool and this time it can be absolutely portable! Please, write y
  8. Several months after we started working on HTML5 game editor, we have decided to open-source it – giving the community a tool that will help you in the game development process. We are thrilled to see the development of other open-source tools and frameworks, and we are hoping that letting people join us in the process of creating this awesome tool will give an additional boost to the future of MightyEditor. Our team is fully dedicated to continuing our work on improving the editor, adding additional features and fixing the bugs. MightyEditor started out as a simple tool for our own games,
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