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Found 12 results

  1. We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animati
  2. We are looking for a remote artist for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced art for some of the world's leading brands for over a decade. Art styles range from concept/painted styles to 'pop' vector. This position will start with a few hours per week, but the proper candidate should be ready to move to full time if they are meeting requirements. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art suc
  3. Hi, I'm hoping you can share some ideas with me! I'm making web based games with Pixi.js and I'm having a bit of a hard time working with the graphics design team (this is not a developers vs designers issue!). I'm trying to find the best workflow that might help us both do our jobs faster, but I can't seem to find the right tool for it! The designers sketch and build the app in Photoshop, and I work in Typescript with Pixi. So... what we've tried so far was: they sketch up in PS and then generate all assets with TexturePacker, leaving me with a json file which I can easily import into my
  4. there is one Online photo editor www.toolpic.com , which i one of the best photo editor on place which you can represent as photoshop online. The amazing part is that it is similar to pixlr and have all paid feature of pixlr in it's free version. You can create GIF also and also have some ready made effect which we can directly apply on the pics. I am author of this toolpic editor which we have launch and i am trying to get some response from the developer and designers community. What i want is if you can check this editor, and let us know if you would replace this editor instead of
  5. Hello everyone, I love to make games, but unfortunately i don't know how to make graphics for my games. This is the main reason of incomplete games. Is there anyone knows how to solve this? I am not looking for making "the best" graphics, but i just want to achieve moderate quality. Do you think can i learn some basic concept of computer graphics? Or must i outsource graphics design completely?
  6. I'm a skilled 2D artist looking for job, here's the link to my portfolio http://afbriganti.wixsite.com/portfolio If you like it don't hesitate to contact me Regards!
  7. I have started work on Photoshop script that exports layer data to a JSON file that can be imported at runtime by Phaser to recreate the design using images from a sprite sheet. This is still work in progress as I will be cleaning this up and adding more features such as bitmap text support and animated spritesheets. Add separation from the design from the game code. No more manually placing images. Make changes in Photoshop and see them right away in the running game. Does anyone else have a similar tool or process for updating and placing their images in Phaser? I used to use Flash and a FSF
  8. I am working on a 2d top down car based shooter for mobile devices and looking for a talented artist to handle all visual assets of the project including: 1) App icon 2) Cover art/Loading screen 3) Complete UI (markets, leaderboards, customizing upgrades, and many more) 4) Props and icons 5) Top down background maps/roads (Jungle, desert, ice, mountain top, highway, lava,etc) 6) Rendering up to 80 vehicle blueprints 7) sketching armors and weapons My target audience are male gamers between the ages of 15-25. I am looking for a render style that would satisfy both extremes of t
  9. Hello! My name is Karen Bennetzen, and I am a Freelance Games and Graphics Artist from Denmark, currently looking for new projects. I have a lot of experience working on several game projects, as well as animated film and book illustration. I can help your game project reach it's full potential by creating many types of art and assets, including: * Graphics Design * Concept Art * Animation (2D) * UI * Icons * Game Objects * VFX * Video / Promotional Material * Illustration * And more To view my full portofolio please visit my website at www.karebennetzen.com Have a project, know of s
  10. Hi everyone! My name is Karen Bennetzen, and I'm a Danish Cg artist and video game enthusiast looking for work as a freelance/full time game artist. I use mainly Photoshop to create assets, backgrounds and concept art, and I also have a lot of experience working with Unity3D and Maya. I can also make UI elements and visual effects. My full portfolio can be found at www.karenbennetzen.com, along with my resume. Feel free to message me anytime, here on the forum and/or via my mail karen.bennetzen@gmail.com. You can follow me and my work on tumblr at fivehoursleep.tumblr.com
  11. Hey guys, Hopefully my last lame thread topic (getting over the noob stage...), but I was wondering what everyone's attitudes and methods are to game sprites or the characters, backgrounds, objects etc. What program do you use to create your sprites and why? I'm in two minds at the moment. I'm thinking either photoshop or Illustrator, but leaning more towards Illustrator so I can create scalable graphics cause just because you think a sprite would look good at a certain size, then you code it and demo it and eek.... Too big or too small. With the vector graphics of Illustrator, I can res
  12. I created a Photoshop CC plugin that allows you to export the layers and groups in your PSD file to specific locations, as well as send a WebSocket message to your client code of the changed files. With the extra bit of client JavaScript code I provide this allows for updating of textures in your Pixi.js or three.js (other frameworks would be easy to add) in real time. Check out some videos showing it off here: http://renaun.com/blog/2013/09/live-texture-updater-plugin-for-photoshop-cc/
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